Game-based and theatrical experiences

Selected productions by Studio la Cour

Avatar Controller (2014)

A playware application that enables avatar play. The playware gives a person the ability to take control and direct the body of someone else.

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Mr. Cube (2012-2013)

A games series of theatrical action packed urban street games in an open story world about artificial super-intelligence and cybernetics. The

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Masque Society (2011)

A game series targeting citizens. The main focus of Masque Society is to play in the city with red masks. By questioning the consensus reality

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Dyranna (2011)

A dramatic religious reality game about an ancient fight between Christianity and nature religion where participating teenagers gets challenged

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Epiphany of Mr. Nielson (2010)

Epiphany of Mr. Nielson was a single player LARP (live action role-play) about black magic in Nigeria. Fiction and reality blur when Jakob la

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Desert Girls (2010)

An improvised 24-hour performance game with a riddle to solve. A roadtrip performance where all the fiction you will see is real! Played in

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The Passion Game (2010-2011)

A liturgy game that can only be played The Black Friday. The game challenges the congregation to participate in the crucifixion of Jesus Christ.

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Descended into Sheol (2010)

A religious immersion game about fanatic mysteries. The game was played between January and March 2010 with 50 active participants in Copenhagen

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Diakonía (2009)

An immersive theatre game about transformation from chaos to a life in balance. Participants get challenged to find balance between giving and

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Dream Matrix (2009)

A performance installation about the exchange of dreams set up in Strassbourg, France in 2009. Dream Matrix is a space that contains dreams

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Creatio Ex Nihilo (2008)

An immersive theatre game universe about human fear. The participant had to go through a rite of passage to overcome fear and become member of

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MA in game and interaction design. BA in visual communication.
Experience Designer
Design game-based and theatrical activities and environments.

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