Litteratur


Dramatik

Fortælling og dramatik

  • Campbell, Joseph (1949). The Hero With a Thousand Faces (21. ed.). London: HarperCollinsPublishers
  • Vogler, Christopher (1998). The Writer’s Journey: Mythic structure for writers (3. ed.). Michigan: McNaughton & Gunn
  • Arentzen, Jens. (2009). Den ritualiserede rejse. København: Stories Production. Set 15.02.2009: http://www.youtube.com/watch?v=HfyXOM0o1J8

Improvisationsteater

  • Johnstone, Keith (1999). Impro for Storytellers: Theatresports and the Art of Making Things Happen. USA: Faber and Faber Ltd.
  • Johnstone, Keith (1979). Impro : Improvisation and the Theatre. USA: Faber and Faber Ltd.
  • Boal, Augusto (1992). Games for Actors and Non-actors (2. ed). London: Routledge

Iscenesættelse

Performance studies

  • Schechner, Richard (2003). Performance Theory (2. ed.). London: Taylor & Francis Ltd.
  • Schechner, Richard (2006). Performance Studies: An introduction (2. ed.). New York: Routledge.

Performanceteater

  • Skjoldager-Nielsen, Kim (2006). En performaturgi (eksamensopgave). Københavns Universitet: Afd. for Dans og Teatervidenskab

Interaktion

Alternate Reality Game

  • McGonigal, Jane (2005). All Game Play is Performance: The State of the Art Game. Berkeley: University of California

Psykologi

Enneagrammet

  • Webb, Karen (2004). Enneagrammet : principper og funktion (orginal titel, 1996: Principles of the enneagram.) Valby: Borgen
  • Rohr, Richard; Ebert, Andreas & Schaufler, Reiner (red.). (1993). Sjelens 9 ansikter: Enneagrammet: Et redskap til personlig vekst. Norge: Verbum.
  • Striim, Mia Vendt & Striim, Balder (2007). Brug dit enneagram : kender du typen? – coaching – formidling. Albertslund : Schultz

Filosofi

  • Merleau-Ponty, Maurice (1994). Kroppens fænomenologi. Frederiksberg: Det lille forlag.
  • Bourdieu, Pierre. (1997). Af praktiske grunde: Omkring teorien om menneskelig handlen. København: Hans Reitzels Forlag.

Design

Designteori

  • Lloyd, P & Scott, P. (1994). Discovering the Design Problem, Design Studies, 15, 125-140.
  • Rittel, H. W. J. & Webber, M. M. (1984). Planning problems are wicked problems, in Cross (Ed.), Developments in Design Methodology. Chichester: John Wiley & Sons., s. 135-144.
  • Schön, D., & Wiggins, G. (1992). Kinds of seeing and their functions in designing. Design Studies, 13(2), 135-156.
  • Cross, N. (2004). Expertise in design: an overview. Design Studies, 25, 427-441.

Performance design

Oplevelsesdesign

  • Lund, Jacob M. et al. (2005). Følelsesfabrikken. Oplevelsesøkonomi på dansk. København: Børsens Forlag.

Værktøj og metode

  • Block, Bruce. (2008). The Visual Story: Creating the Visual Structure of Film, TV and Digital Media (2. udgave). Burlington: Focal Press.

Læring

  • Andersen, Frans Ørsted. (2006). Flow og fordybelse. Hans Reitzels Forlag

Værker

Pinocchio Drama

  • la Cour, Jakob. (2008). Creatio ex Nihilo: Forestillingsmanual. København: Danmarks Designskole

Skønlitteratur

  • Ian M. Banks: The Player of Games
  • Herman Hese: Glasperlespillet
  • J.L. Borges: Tlön, Uqbar, Orbus Tertius
  • Stefan Zweig: Skaknovelle
  • William Gibson: Pattern Recognition
  • Mark Z. Danielewski: House of Leaves

Ekstern litteraturhenvisninger

IPerG (Pervasive Gaming) publikationer, se her: http://www.pervasive-gaming.org/press2.php

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