Jakob holds a MA in game & interaction and a BA in visual communication from The Danish Design School. He is specialized in immersion games, transmedia storytelling, playful urbanism and interactive media. He has years of experience as a performing arts teacher, director and professional actor. Jakob is Experience Director in the design agency OBTENTUS.[/toggle] [toggle title=”Projects” hidden=”yes”] Jakob has designed and directed Masque Society a secret red mask society that do ritualistic play and games in the city to bring life energy to the citizens. The Passion Game a tragic ritual game about The Black Friday where Jesus gets executed. National TV covered the story in a live broadcast. Epiphany of Mr. Nielson a single player live action reality game about the young western sorcerer Mr. Nielson. The young sorcerer gets a prophecy that leads him towards the Edo-state in Nigeria. Dyranna a dramatic reality game where participating teenagers gets challenged in their believe. Desert Girls a 24-hour performance fiction merging with a real world business meeting.
Jakob is currently involved in the following projects:
1.) Mr. Cube a pop-up live event that use game dynamics, improvisational theatre and rich media to immerse participants into a storyworld about artificial intelligence and cybernetics.
2.) Nine Strings an immersion game about nine human fate patterns. The game mix digital and physical game activities. It is facilitated by a mobile transmedia application which creates the interactive framework for the experience.
3.) Urblay an urban play community of people that use the city as a playful construction and superimpose it through games.
4.) MOVE@SCHOOL aims to increase learning and well-being in school class by inspiring with movement based learning games.
5.) Creatures emerge from the unseen and invade various layers of reality in the immersive transmedia universe.
[/toggle] [img id=”3712″ width=”600″ align=”left”] [toggle title=”Skills” hidden=”yes”] 1.) Direction: Immersive participation art and transmedia universes
2.) Design: Pervasive games, graphic design, photography, web, mobile apps, collages, investigation and development
3.) Acting: Improvisation, Chekhov technique, Boal games, physical theater, trance masks and participation theater.
Adobe Creative Suite: Photoshop, InDesign, Illustrator, Flash, Dreamweaver, After Effects & Premiere Pro
Driving license for car with offroad driving experience
Medic first aid
[/toggle] [toggle title=”Research” hidden=”yes”] 1.) Games that are Human-Specific, Non-fantasy, Alternate Reality, Co-up, Generative, Pervasive, Sandbox style, Urban, Transmedia & Hyper
2.) Participatory Culture that foster co-creation and immersion
3.) Performance & Showmanship especially trance masks and rituals. Generative. Mental Magic, Illusion & Mystic. Cold reading & Personality Analysis, including Enneagram & Grafology. Perception, Behaviour, Body Language & Body Phenomenology
4.) Interactive technology; Pysical Computing, Ubiquitous, Sensory, Generative, Pervasive, Mobile, Augmented, DIY & Open Sorce
5.) Visual Culture; Graphic Design, Collage & Photography.
6.) System design; automation, flowchart, information architecture, interface design, event activation
Jakob is married and has a daughter. He use his spare time to freedive, hike, climb, CrossFit and travel. He has been travelling in Asia, Europe, USA and Africa.
Jakob la Cour
M: + 45 2186 2132
Connect with Jakob: LinkedIn
2009-2011: Master, Game & Interaction design, The Danish Design School, Copenhagen
2005-2008: Bachelor, Experience design & Visual Communication, The Danish Design School, Copenhagen
1999-2002: Upper Secondary School (with certificate A-levels, Music, Mathematics, Danish, Art, History, English, Philosophy, Physics), Nørre Gymnasium, Gladsaxe
2009-present: Creative Director, OBTENTUS, Copenhagen
2005-2011: Lead Designer, innováre®, Copenhagen
2006-2007: Visual Communication Designer, Nykredit, Copenhagen
2004-2006: Performance Art Teacher, Esajasskolen, Copenhagen
2008: Zentropa Interaction, Copenhagen