Performance game


https://docs.google.com/document/d/1BtnUvFertaiQ1__c6iDIfz5r69z6pMYx6cR6fdi_t8I/edit?usp=sharing
Intention
Min intention som iscenesætter er at skabe innovativ scenekunst, positiv social forandring og høj kunstnerisk kvalitet. Det gør jeg ved at involvere mit publikum i tematiske erfaringer og sprede mit budskab tværmedielt.

Jeg tror på værdien af sensorisk deltagelse og taktile erfaringer. Det er altafgørende for mit virke at der bliver skabt nye forbindelser og bevægelse i mit publikum. Jeg tror på den kraft der ligger i at skabe rum for vibration og kontakt. Jeg vil gennem mine værker gøre op med samtidens ensomhed og fremmedgørelse. Vi skal væk fra hovedet og tilbage til sanselighed. Tilbage til legen. Afslapning frem for stress. Kærlighed til mad. Kærlighed til nærvær og fællesskab. Kærlighed til nye oplevelser. Kærlighed til udfordringer der gør os modige og stærke, så vi kan møde frygten. Kærlighed til skønhed og sandhed. Rum til at være ærlige. Tid til at være retfærdige.

Mine produktionerne skal være kommercielt uafhængige og have en bæredygtig struktur, så udvikling og afvikling hænger sammen.

Bio
Jakob la Cour, cand.des. i spil- og interaktionsdesign fra Danmarks Designskole, har i 10 år arbejdet professionelt i den kreative branche indenfor scenekunst, design, nye medier og teknologi, som skuespiller, instruktør, spildesigner, fotograf, grafiker, programmør, webudvikler, foredragsholder og procesfacilitator. Den erfaring kombineres i dag i arbejdet som iscenesætter. Nordiske Scenekunstdage udtrykker det således: “Spil, teater og medier mikset til totaloplevelser. Det er Jakob la Cour specialist i.”

Jakob har produceret kulturoplevelser, visuelt design, fysiske spil, digitale platforme og transmedial historiefortælling herunder eksperimenterende tværæstetiske værker som Avatar Controller Maze (2014), The Cybernetic Loop (2012), Masque Society (2011), Dyranna (2011), Epiphany of Mr. Nielson (2010), The Passion Game (2010), Nedfaret til Sheol (2010) og Creatio ex Nihilo (2008).

Har arbejdet som skuespiller og performet i Ordets Teater i Pilgrimsvandringen (2005) og med SIGNA i The Games (2004).

Har modtaget kulturstøtte fra bl.a. DFI. Vandt transmedia-eventet Pixel Jam (2010). Har lavet opgaver for Experimentariet, Scenekunst skolen, Novo nordisk, Københavns kommune m.fl. Jakob er vant til presse og har været i nationalt LIVE-tv bl.a. TV2s GO’ morgen Danmark.

Udvalgte projekter
[portfolio cats=”100″]

Attributter
* Særdeles erfaren iscenesætter
* Skilled experience designer
* Skilled actor
* Known for his christian background
* Individualistic and lonely self-employed
* Good psychological analyst
* Driven to get acknowledgment
* Expert in design process and project management
* Proficiency with user experience, interface design and information architecture
* Visual identity designer with senior experience in print and web
* Sharpshooting photographer focusing on face portraits
* Thrillseeking adventurer
* Obsessed with masks, human programming and body enhancement

Information
Real name: Jakob Nielsen la Cour
Occupation: Creative Director
Based in: Copenhagen
Eye Color: Blue
Hair Color: Blond
Height: 182 cm.
Weight: 82 kg.

Baggrundshistorie
Born into a Christian family becoming a firm believer at the age of 14. Early on focusing on perfecting his acting skills through role-play, theatre, musicals, singing, film and dancing.

Life changes when he decide to apply for a design school and coincidently get in. He starts his own design company a the age of 22 and focus entirely on improving his digital and graphical skills while slowly learning to call himself a designer. After some years he gets emotionally frustrated by the lack of theatre in his life and he decides to explore the intersection between theatre and design.

Things become more clear as he finds a new art form called alternate reality gaming which leads him to pervasive gaming, transmedia and other emerging fields based on real world gaming, social media and “smart” technology.

After a friend gets insane with a Messiah-psychosis and he has a nightmare single-player alternate reality game experience in Nigeria his Christian worldview collapses. What follows is an identity crisis as he sees his model of the world crumble. The powers he unleashed was forces he could not control.

This becomes the foundation for an obsessive behaviour towards mixing fantasy with reality and creating a methodology that allows him to create his own worldview. Different layers of reality.

Today he focus on developing interactive semi-fictional human-specific narratives using theatre, “smart” technology & game dynamics.

In 2011 he begins to explore the potential of designing micro-universes calling it universe design. It needs to be more centred around a cultural and human specific point so in 2012 he coins the term worldview design. This becomes the foundation for an obsessive behaviour towards merging the technocratic and biotic principles resulting in interests for human programming, reality manipulation and algorithmic theatre.


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