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A rare glimpse of Mr. Nielson
‘Hand From Above’ is a really cool project that engage people at public places. Learn more about the project here: http://www.chrisoshea.org/hand-from-above Chris O’Shea is a really inspiring designer and he has a focus on playfulness. I love how that influence his work!
Great slideshow by Jane McGonigal about DIY reality. Learning to Make Your Own Reality – IGDA Education Keynote 2009 View more presentations from avantgame.
A cool physical and playful combination of tracking and lazer. Love it.
Flyers that tricker augmented reality.
Photos by Jakob la Cour, www.jakoblacour.com ‘Trajets de vie, trajets de ville’ by Ex Nihilo is extremely playful and simple in the structure. I took some photos while they where in Copenhagen for Metropolis festival 2009.
Waterfools in Copenhagen at Sortedamssøen as part of the Metropolis Festival 2009. A magical experience of performance on water in the city. Thousands of people gathered around the spectacle! I did some photos that can be seen here. Photos by Jakob la Cour, www.jakoblacour.com
ARQuakeARQuake is an augmented reality (AR) game – a version of the game Quake. One of the first AR examples. More info at http://wearables.unisa.edu.au/arquake/index.html
Rider Spoke is a work for cyclists combining theatre with game play and state of the art technology. The project continues Blast Theory’s enquiry into performance in the age of personal communication. Developing from works such as Uncle Roy All Around You (2003) the piece invites the audience to cycle through the streets of the city, equipped with a handheld computer. They search for a hiding place and record a short message there. And then they search for the hiding places of others. The piece continues Blast Theory’s fascination with how games and new communication technologies are creating new hybrid social spaces in which the private and the public are intertwined. It poses further questions about where theatre may be sited and what form it may take. It invites the public to be co-authors of the piece and a visible manifestation of it as they cycle through the city. It is precisely dependent on its local context and invites the audience to explore that context for its emotional and intellectual resonances. In keeping with much of the group’s work Rider Spoke has a high threshold for the audience: you must be willing to cycle, alone at night, through the city. And this sets the stage for a very personal and intimate form of participation. Instead of “User Generated Content”, the artists’ have approached the project as inviting “Publicly Created Contributions”.