Insights


A journal by Jakob la Cour

This space is my ongoing journal – a stream of reflections, fragments, and transmissions from the edge of my artistic practice. Here I share glimpses of process, philosophical notes, and field observations from the intersection of contemporary mysticism, interactive technology, and participatory performing arts. Some entries are raw. Others are refined.

  • Digital Cardboard Goggles

    Digital Cardboard Goggles

    Amazing project by Google. It is development of an old idea. I’ve seen cardboard goggle Smartphone holders for many years but this is upping the game!

    Learn more about the project here: https://developers.google.com/cardboard/


  • Playpublik 2012 in Berlin

    Playpublik 2012 in Berlin

    Playpublik
    Berlin, Germany
    August 12, 2012

    Photos by Jakob la Cour

    More info: www.playpublik.de


  • Trance masks

    Trance masks

    Photos by Jakob la Cour


  • Balinese Masks of Per Brahe

    Balinese Masks of Per Brahe


    Photos by Jakob la Cour


  • Masque Society exhibition

    Masque Society exhibition

    I’m exhibiting together with 80 recently graduated designers and 19 craftspeople from The Danish Design School. I exhibit my master project Masque Society.

    Masque Society is a personal development reality game targeting citizens. The main focus of Masque Society is to play in the city with masks.

    The Danish Design School
    The exhibition, Meldahls Smedie, Holmen
    Danneskiold-Samsøes Allé 51
    1435 Cph. K.

    Open 6-21 August, every weekday 11:00-20:00, weekends 12:00-18:00.
    Free admission.


  • Mr. la Cour in Delhi, India

    Mr. la Cour in Delhi, India

  • Mr. Nielson at the Office

    Mr. Nielson at the Office

     

    A rare glimpse of Mr. Nielson


  • Big Brother Is Tickling You

    Big Brother Is Tickling You

    ‘Hand From Above’ is a really cool project that engage people at public places. Learn more about the project here: http://www.chrisoshea.org/hand-from-above

    Chris O’Shea is a really inspiring designer and he has a focus on playfulness. I love how that influence his work!


  • Learn to make your own reality

    Learn to make your own reality

    Great slideshow by Jane McGonigal about DIY reality. Learning to Make Your Own Reality – IGDA Education Keynote 2009 View more presentations from avantgame.


  • Laser tracking

    Laser tracking

    A cool physical and playful combination of tracking and lazer. Love it.


  • Augmented reality flyer

    Augmented reality flyer

    Flyers that tricker augmented reality.


  • Ex Nihilo at Enghave Plads

    Ex Nihilo at Enghave Plads

    IMG_5207c

    IMG_5208c

    Photos by Jakob la Cour, www.jakoblacour.com

    ‘Trajets de vie, trajets de ville’ by Ex Nihilo is extremely playful and simple in the structure. I took some photos while they where in Copenhagen for Metropolis festival 2009.


  • Waterfools at Sortedamssøen

    Waterfools at Sortedamssøen

    Waterfools in Copenhagen at Sortedamssøen as part of the Metropolis Festival 2009. A magical experience of performance on water in the city. Thousands of people gathered around the spectacle! I did some photos that can be seen here.

    Waterfools-DK_JakoblaCour1

    Waterfools-DK_JakoblaCour2

    Waterfools-DK_JakoblaCour3

    Waterfools-DK_JakoblaCour4

    Waterfools-DK_JakoblaCour5

    Photos by Jakob la Cour, www.jakoblacour.com


  • Physical augmented reality game

    Physical augmented reality game

    ARQuake
    ARQuake is an augmented reality (AR) game – a version of the game Quake. One of the first AR examples.

    More info at http://wearables.unisa.edu.au/arquake/index.html


  • Rider Spoke by Blast Theory

    Rider Spoke by Blast Theory

    Rider Spoke is a work for cyclists combining theatre with game play and state of the art technology. The project continues Blast Theory’s enquiry into performance in the age of personal communication. Developing from works such as Uncle Roy All Around You (2003) the piece invites the audience to cycle through the streets of the city, equipped with a handheld computer. They search for a hiding place and record a short message there. And then they search for the hiding places of others.

    The piece continues Blast Theory’s fascination with how games and new communication technologies are creating new hybrid social spaces in which the private and the public are intertwined. It poses further questions about where theatre may be sited and what form it may take. It invites the public to be co-authors of the piece and a visible manifestation of it as they cycle through the city. It is precisely dependent on its local context and invites the audience to explore that context for its emotional and intellectual resonances.

    In keeping with much of the group’s work Rider Spoke has a high threshold for the audience: you must be willing to cycle, alone at night, through the city. And this sets the stage for a very personal and intimate form of participation. Instead of “User Generated Content”, the artists’ have approached the project as inviting “Publicly Created Contributions”.