Insights


A journal by Jakob la Cour

This space is my ongoing journal – a stream of reflections, fragments, and transmissions from the edge of my artistic practice. Here I share glimpses of process, philosophical notes, and field observations from the intersection of contemporary mysticism, interactive technology, and participatory performing arts. Some entries are raw. Others are refined.

  • Technospheric Structure – my evolving digital system

    Technospheric Structure – my evolving digital system

    I’ve been working on bringing clarity to my digital structure. It’s not the first time – and probably won’t be the last. My practice has outgrown older systems. The way I organise things hasn’t kept up with the way I work.

    My work spans many fields. I move between performance, coding, sound, ritual, XR, robotics, and visual design. Each piece I create is a hybrid structure – a convergence of multiple technological and artistic layers. This makes the need for a system that doesn’t just store files, but reflects the way I create.

    I’ve been mapping the actual components that go into production. Here’s an example of what that looks like right now:

    # PERFORMANCE & CONCEPT
    ~/performance/scripts/ # Miro, Google Docs
    ~/performance/sessions/ # Induction forms, session flows

    # AI & GENERATIVE MEDIA
    ~/ai/video/ # LumaLabs, Sora, Runway, Kling, Kaliber, Hailu
    ~/ai/audio/ # ElevenLabs, voice FX, etc
    ~/ai/text/ # Prompts, realtime generation, ChatGPT, etc

    # COSTUME & ARTEFACTS
    ~/costume/ # Arduino setups, mask, cape, hat, headpiece

    ~/instruments/ # Drum, flute, bowl
    ~/artefacts/ # Senory objects, ASMR, shamanic tools, crystals

    # CONTROL & INPUT
    ~/midi/gyroscope/ # Glover, Arduino, Bella, MicroBit
    ~/midi/controllers/ # RC-505, Millumin, Midi, DMX

    # VISUALS & AUDIO
    ~/visuals/ # Resolume, TouchDesigner, Premiere Pro etc

    ~/audio/ # Ableton Suite 12, Max for Live

    # XR & VIRTUAL
    ~/xr/unity/ # Quest builds, virtual stage, Blender etc
    ~/xr/assets/ # LiDAR, 3D scans, environments, 3D-models

    # SPECIAL FX
    ~/fx/ # Scents, smoke, light, relay, wind, heat etc

    # DOCUMENTATION
    ~/doc/video/ # Cinema camera, livestream, ATEM Mini
    ~/doc/SoMe/ # Behind-the-scenes, drawings, reflections

    This is not a finished structure – it’s a snapshot. An evolving system that helps me stay oriented in the complexity. I’m still working to strike a balance between clarity and openness, building something that can adapt and evolve with the work without becoming rigid.

    Right now, I’m organising my core directories like this:

    00_PRODUCTIONS  → active and archived works (named with date and title)
    01_EXPLORATIONS → experiments, prototypes, Unity, AI, sound sketches
    02_MEDIA → photos, video footage, sound, 3D assets, scans

    03_ASSETS → video clips, sound bits, renders, AI material
    04_EXPORTS → final exports (video, sound, stills, posters)


    Most are named using YYMMDD-Name

    It helps me understand where something belongs in time and where it is in its process.

    This journal entry is primarily for the benefit of remembering how I approached this at this particular moment. What worked. What was still being figured out? What patterns were emerging? What needed to change?

    It’s a living structure – technospheric in nature – and it will continue to evolve.


  • Generative AI

    Generative AI

    I’ve been working with generative AI since I produced my revolutionary performing arts piece, Artificial Awakening, which premiered in 2021. It was a truly magical experience to witness the various modalities unfold, including text, images, music, video, and 360-degree environments. Since then, the text model I had access to in beta has become the global phenomenon now known as ChatGPT. It has revolutionised my life – and the lives of millions of others.

    These past four years have been magical, and I feel the power of the revolution with intensity. My creative process has undergone significant changes, and I’ve developed new workflows for nearly every aspect of my work. My ability to execute on ideas has received a serious boost.

    There is so much to share, but at the same time, I often feel I can barely keep up with the progress it has enabled me to pursue. These new abilities don’t just accelerate output – they invite profound psychological shifts. The creative engagement is being rewired in real time.

    I believe there’s a wide range of diverse values, skills, and personality traits that must be consciously cultivated to reap the full benefits of this new creative paradigm. One of the important is discipline, not in the conventional sense of rigid control, but as a grounding force that allows for integration, discernment, and sustained depth.

    We’re at the beginning of something vast. And while the tools evolve at breathtaking speed, it’s our capacity to stay present, focused, and balanced within that determines whether we transcend or become overwhelmed.


  • Cinematic Performing Arts

    Cinematic Performing Arts

    Since the world began to lockdown in response to the pandemic I’ve been pondering the question: How to make resilient performing arts? As a result, I’ve developed a new format in collaboration with Mille Maria Dalsgaard from Sydhavn Teater for the piece Luna Seconda.

    Luna Seconda is a cinematic theater play where the audience gets wireless radiofrequency earphones and enters an immersive setting to be engulfed in a cinematic performing arts piece that revolves around them and with video recorded from the setting and projected onto a bobbinet. Simultaneous the content is being streamed to an online audience that sits with earphones and watches the same on the theatre’s digital stage.

    It creates interesting cross-overs between various artistic fields: Cinematic, TV broadcasting, internet transmission, and the performing arts. For Luna Seconda, this means that the piece is having live performers, being live broadcasted with a switcher board, done in one take, having close-ups, binaural audio because of earphones, performers whispering into your ear through the earphones, and triple-image exposure on the bobbinet.

    There is more info about the piece here:
    https://www.sydhavnteater.dk/luna-seconda/ (in Danish)


  • Immersive XR performance

    Immersive XR performance

    JAKOB LA COUR STUDIO has been working hard in collaboration with Makropol on building the foundation for immersive XR performance. So we are thrilled to announce the project XR BLACK BOX that is made possible with support from The Danish Arts Foundation.

    XR BLACK BOX is initiated to expand the reality of the performing arts through the use of XR-media. During the next 6 months we will do this through industry networking, experimental performing arts production, technical and methodical development, knowledge sharing, audience involvement, and other things that can make XR performing arts a bubbling and exciting field to be a part of for both the industry and the audience.

    XR BLACK BOX is here to explore and develop a foundation for the performing arts of the future, in which we embrace the use of XR.

    XR stands for extended reality and includes virtual reality, augmented reality, mixed reality, and other related technologies and mediums.

    Learn more about the project here: www.xrblackbox.com


  • Layers of immersion

    Layers of immersion

    Each time you add a layer of sensory involvement the immersion deepens and the intensity of the experience increase.

    This realization became very clear when I experienced the same content showed in different ways.

    As an example let us go through these hypothetical layers: 1.) Imagine a person watching a video of a situation where there is a person sitting at a chair by a table with a plate, knife, and fork and eating a lovely dinner. 2.) The next layer could be seeing the same situation from a first-person perspective. 3.) Now we see it as a 360 video with a head-mounted display. 4.) We ask the person to follow the movements of the arms in the video. 5.) We add the scenography – a chair and table with a plate, knife, and fork. 6.) Now we add actual food to the plate.

    Through these layers the immersion becomes deeper and deeper.


  • The power of Imagination

    The power of Imagination

    Imagination is a powerful human ability that is worth dedicating time to develop on a regular basis. Here are some exercises for artistic and personal development.

    Infinite Inner Space – Imagine and infinite and eternal space within.

    Sun Bathing – Imagine that your hole body it being warmed by the sun.

    The World Above – Imagine a channel to access a world above the ground that you enter and explore.

    The Underworld – Imagine a pathway to an underworld that you enter and explore.

    Dream Self – Imagine your ideal dream territory, house, interior, cloth, partner and new body.

    Shielding Force – Imagine a shielding force that emerge from the palm of your hand that you can use to stop the world from bringing you out of balance.

    Dot of attention – Imagine a dot of transparent force that is your total focal point of attention. Place it where you need attention.


  • FPV racing – drone POW

    FPV racing – drone POW

    FPV racing is so cool!!! Love it. I would really love to try this quadcopter racing with first person point of view.

    This gives an idea why it is so cool!

    Here is how to build one. Note the ressources in the video description.

    The video headset KIT Fat Shark Teleporter is also nice. I bet it could be used for a lot of fun stuff.

    http://www.getfpv.com/fatshark-teleporter-v3-video-goggles.html


  • VR + Eye Tracking

    VR + Eye Tracking

    Spend an evening with some awesome people at ITU in Copenhagen exploring VR + eye tracking.

    One of the demos was done with Google Glasses and a camera. It was interesting to experience the issues involving calibration of the eye and the ability to control with the eye.


  • Improvised phonetics

    Improvised phonetics

    As part of my bodily focus and improvisation practice I train fluid vocalizing of speech-like syllables with no readily comprehended meaning.

    I have uploaded it to YouTube and play around with the auto translate. The algorithm understood it as Italian.


  • Holographic Reality

    Holographic Reality

    The new HoloLens combine virtual and augmented reality with holographics thus creating the foundation for holographic reality.

    Wow – a wearable holodeck! ;0) Now we can finally immerse ourselfs in a holographic environment.

    latest

    See the Microsoft’s HoloLens Live Demonstration

    In March 2011 Microsoft were applying for patenting an ‘IMMERSIVE DISPLAY EXPERIENCE‘.

    20120223885_01

    I am really interested in who gets to define this new digitally supported reality playground.


  • Omnipresent experience

    Omnipresent experience

    Experience a concert where you can jump to various point of views and experience audio and visuals from a spherical perspective.

    Go here: http://www.hello-again.com/beck360

    I like the potential and the hard work that has been put into presenting the various data through icons and visual aids. Great work!

    3Dio is the company behind the omni-binaural microphones that are integrated in the three heads on sticks.


  • 3D scan with Sense

    3D scan with Sense

    I’ve been testing the 3D-scanner Sense.


  • Release playful energy

    Release playful energy

    I believe we are born to be curious and release playful energy into the universe by moving our bodies, exploring boundaries and exchanging with other people. But as we grow older we tend to get socialized into fixed consensus realities where we forget to be playful and end up passive and isolated.

    I want to change that.

    Photo from my workshop ‘Movement in education through playfulness’


  • ASMR reflextions

    ASMR reflextions

    I’ve spend some time trying to experience and understand the concept of ASMR. I really see potential in it and love the mediated experience. I’ve had tingling and even momentarily euphoria! It stimulate sensations of actual touch and visual enjoyment.

    One of my favorite ASMR practitioners is Ally of ASMRrequests. She explains her concern about the experience of being touched in a mediated way through the microphones: http://youtu.be/k-VVYMsBFXM?t=16m39s.

    I really love this new kind of experience design problem.


  • Reality game definition ver. 0.1

    Reality game definition ver. 0.1

    I’ve struggled so much to explain and understand what I find important in the intersection between physical game, performing art, interactive technology and public play. I guess it will always be dynamic and in process. Nevertheless I am using the word reality game to name the intersection. It has to do with the ability to construct reality both inside my self and for others. Sometimes I call it immersion art for the gamer generation. I want the engagement of games and the full immersion of a reality.

    The frame of a reality game is a micro world that can be played in.

    As an artist and designer I am collecting tools for DIY reality.

    When I get to grasp it even better I will do a new try maybe on video.